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Mereonozis
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Devlog
Save system added
September 05, 2021
by
RogVevepla
I've been very busy last months, so this is the only addition since version 0.061. The save system is not perfect, and it will be improved from version to version. It is possible that the saves of the...
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Playtest #1: questions
May 26, 2021
by
RogVevepla
If somebody wants to play the game now, I would appreciate if you answer the following questions in the comments below: Was there enough oxygen, or the limit was too low? Was it easy to reckon how far...
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Something to play with
May 26, 2021
by
RogVevepla
I prepared the build for playtests, so the new version of my game is not just a demo with some working mechanics - this is a little game with some content, purpose and so on. I balanced the game in or...
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Craft
May 04, 2021
by
RogVevepla
Items craft is ready - it's not a complex feature, but still a very powerful one. After it's implementation I'm able to stuff it with some rough content (a little more realistic, then a loaf of bread...
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Inventory, containers, basic needs
April 16, 2021
by
RogVevepla
1
#devlog #mereonozis I wanted to dedicate the second devlog to the player's inventory, containers and basic needs (food, oxygen and so on) which I implemented, but a minor feature just stole the show...
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First step - containers
April 10, 2021
by
RogVevepla
1
The first thing I implemented is the containers. You may open your inventory, opent another container and move the items between them. This is the functionality of the very first built...
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